Feb. 7th, 2003

kryptonitemonkey: (Default)
I have the sudden urge to write something, that and collapse on the floor and sleep the sleep of the sleeping (What, who wants to sleep like the dead? They smell funny). If I knew what it was that I wanted to say, I would, but I don't, so I won't. Hehehe.

So I had this interesting idea after reading a short blurb linked from penny arcade. A teacher from DigiPen discusses what he teaches and what you can learn. Aside from the fact that I've been considering DigiPen for a while now, it occured to me that the act of hacking and using cheats could be built into a game's architecture. I don't mean creating ways of preventing hacking games, I'm talking about actually building in code specifically geared towards working with hacking. Take the many map hacks and insta-win type hacks that have gotten so many people recently banned from Warcraft 3. I think it would be cool to add code to the game that takes hacking into account and messes with the hackers. I think that it would be cool if the game would become harder every time a hack was used, or maybe the voices could start insulting the player or something. "You suck! Grah, you shall receive no more daboos from me cheater." Hehe.

Me!

kryptonitemonkey: (Default)
Kryptonite Monkey

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